This was a side project to work with different levels of modeling detail and baking in the normals.
Baked normals witha and without base colour view 1
Baked normals witha and without base colour view 2
Low to High Poly Models
Unreal Engine Base Colour Texture Map
Unreal Engine Emission Texture Map
Unreal Engine Normal Texture Map
Unreal Engine Occlusion, Roughness & Metalness Texture Map